Yunjin Lee ,Seungyong Lee , Ariel Shamir , Daniel Cohen-Or ,Hans-Peter Seidel
,
Mesh Scissoring with Minima Rule and Part
Salience
,
in Computer aided Geomertric Design 2005, in press.
(CAGD05).
Olga Sorkine, Daniel Cohen-Or, Yaron Lipman , Marc Alexa ,
Christian Roessl and Hans-Peter Seidel
,
Laplacian Surface Editing,
in Symposium on Geometry Processing'04
(SGP04).
Daniel Cohen-Or , Erez Sayer , Alan Lerner , Yiorgos Chrysanthou , Oliver Deussen
,
Aggressive Visibility for Rendering Extremely Complex Foliage Scenes
,
IK'04
(IK04).
Andrei Sharf, Marc Alexa and Daniel Cohen-Or
Context-based Surface Completion,
in SIGGRAPH04
(SIG04).
Olga Sorkine and Daniel Cohen-Or
Least-Squares Meshes,
in Shape Modeling, 2004
(SMI04).
Amir Shaham, Ariel Shamir and Daniel Cohen-Or
,
Medial Axis Based Solid Representation
,
in Solid Modeling '04
(SM04).
Iddo Drori, Tommer Leyvand, Shachar Fleishman, Daniel Cohen-Or, Hezy Yeshurun
,
Video operations in the gradient domain
,
Submitted , May 2004.
(Paper).
Yunjin Lee ,Seungyong Lee , Ariel Shamir , Daniel Cohen-Or ,Hans-Peter Seidel
,
Intelligent Mesh Scissoring Using 3D Snakes
,
in PG04, October 2004.
(PG04).
Ariel Shamir, Lior Shapira, Daniel Cohen-Or, Roni Goldenthal.
,
Geodesic Mean Shift
,
IK'04
(IK04).
-
Olga Sorkine, Daniel Cohen-Or and Sivan Toledo,
High-Pass Quantization for Mesh Encoding,
in Symposium on Geometry Processing'03
(SGP03).
-
Alan Lerner, Yiorgos Chrysanthou and Daniel Cohen-Or,
Breaking the Walls: Scene Partitioning and Portal Creation,
in Pacific Graphics'03
(PG03).
-
Tommer Leyvand, Olga Sorkine and Daniel Cohen-Or,
Ray Space Factorization for From-Region Visibility,
in SIGGRAPH03
(SIG03).
-
Iddo Drori, Daniel Cohen-Or and Hezy Yeshurun
Fragment-based Image Completion,
in SIGGRAPH03
(SIG03).
-
Shachar Flieshman, Iddo Drori, Daniel Cohen-Or
Bilateral Mesh Denoising,
in SIGGRAPH03
(SIG03).
-
Ziv Bar-Joseph and Daniel Cohen-Or,
Hierarchical Context-based Pixel Ordering,
to appear in EG03
(EG03).
-
Iddo Drori, Daniel Cohen-Or and Hezy Yeshurun,
Example-based Style Synthesis,
in CVPR03
(CVPR03).
-
Daniel Cohen-Or, Yiorgos Chrysanthou, Claudio Silva, Fredo Durand,
A Survey of Visibility for Walkthrough Applications,
in IEEE TVCG
(TVCG03).
Shachar Fleishman, Marc Alexa, Daniel Cohen-Or and Claudio T. Silva,
Progressive Point Set Surfaces,
in ACM TOG
(TOG03).
Yuval Noimark and Daniel Cohen-Or,
Streaming Scenes to MPEG4 Video-enabled devices,
in IEEE CG&A
(CGA03).
Papers from 2001-2
Olga Sorkine, Daniel
Cohen-Or, Rony Goldenthal
and Dani Lischinski
Bounded-distortion Piecewise Mesh Parameterization,
IEEE Visualization'02 (Viz02).
Daniel Cohen-Or, Ram Cohen and Tali Ironi
Multi-way Geometry Encoding,
Tech. Report
Daniel Cohen-Or, Shuly Lev-Yehudi, Adi Karol and Ayellet Tal
Inner-cover of Non-convex Shapes,
IK03
Marc Alexa, Johannes
Behr, Daniel Cohen-Or, David Levin, Shachar
Fleishman, Claudio T. Silva,
Point Set
Surfaces,
Visualization
'2001(V01) and
IEEE Transactions on Computer Graphics and Visulization V.9, No.1
TVCG.
Daniel Cohen-Or, Y. Noimark,
and T. Zvi,
A Server-based Interactive Remote Walkthrough,
EGMM'2001
(EGMM01).
Arie Kadosh, Daniel
Cohen-Or and Roni Yagel,
Interpolation of Discrete
Surfaces for Binary Volumes,
IEEE TVCG (TVCG01)
Vladlen Koltun, Daniel Cohen-Or
and Yiorgos Chrysanthou,
Hardware-Accelerated From-Region Visibility Using a Dual Ray Space,
EGRW'2001 (RW'01).
Olga Sorkine, Daniel
Cohen-Or,
Warped textures for UV Mapping Encoding,
Eurographics2001 (short) (EG01)
Papers from 2000
Marc Alexa, Daniel
Cohen-Or and David Levin
As-Rigid-As-Possible Shape Interpolation,
SIGGRAPH2000(S00)
Revital
Dafner, Daniel Cohen-Or and Yossi
Matias
Context-based Space Filling Curves,
Eurographics2000(EG00)
Vladlen Koltun, Yiorgos Chrysanthou and
Daniel Cohen-Or
Virtual Occluders: An Efficient Intermediate PVS representation,
EGRW'2000:
(RW00)
Vladlen
Koltun and Daniel Cohen-Or
Selecting Effective Occluders for Visibility Culling,
EG00 (short
paper) (EG00)
Papers from 1999
A. Kadosh, D. Cohen-Or,
R. Yagel,
Rendering Discrete Surfaces from Close-up Views
(TR 99)
B. Nadler, G. Fibich,
S. Lev-Yehudi and D. Cohen-Or
A Qualitative and Quantitative Visibility Analysis in Urban Scenes,
Comp.
and Graphics (C&G99)
D. Cohen-Or, Y. Mann and
S. Fleishman
Deep Compression for Streaming Texture Intensive Animations,
SIGGRAPH99(S99)
D. Cohen-Or, D. Levin and O. Remez
Progressive Compression of Arbitrary Triangular
Meshes,
Visualization'99. (Vis99a)
S. Fleishman, D. Cohen-Or and D. Lischinski
Automatic Camera Placement for Image-Based Modeling,
Pacific Graphics'99(PG99)
Papers from 1998
O. Shibolet and D. Cohen-Or
Coloring Internal Cavities for Virtual Endoscopy.
The 1998 Symposium on Volume Visualization,
15--22, October 1998. (VolVis98).
D. Aiger,
D. Cohen-Or
Real-Time Ultrasound Imaging Simulation.
Real-Time Imaging, Volume 4, pages 263-274, 1998. (RTI98).
D. Cohen-Or, D. Levin, A. Solomovici.
Three Dimensional Distance Field Metamorphosis.
ACM Transactions of Graphics, Volume 17 (2), April 1998. (TOG98).
D. Aiger, D. Cohen-Or
Mosaicing Ultrasound Volumes for Visual Simulation.
IEEE CG&A,(CG&A).
E. Carmel and D. Cohen-Or
Warp-Guided Object-Space Morphing.
The Visual Computer, 13:(9+10) (1997),
465--478. (TVC98).
D. Cohen-Or and E. Zadicario
Visibility Streaming for Network-based Walkthroughs
Graphics Interface'98, 1--7, June 1998. (GI98).
Y. Chrysanthou, D.
Cohen-Or, and D. Lischinski
Fast Approximate Quantitative Visibility for Complex Scenes
Computer Graphics International'98, 220--229, June 1998. (CGI98).
D. Cohen-Or, G. Fibich,
D. Halperin and E. Zadicario
Conservative Visibility and Strong Occlusion for Viewspace
Partitioning of Densely Occluded Scenes.
Computer Graphics Forum, Volume 17, Number 3, 243--253
1998. (EG98).
Papers from 1996-1997
D. Cohen-Or, A.Kaufman
3D Line Voxelization and
Connectivity Control.
IEEE Computer Graphics and Applications 17:3 (1997), 80--87.(CG&A97)
D. Cohen-Or
Exact Antialiasing of
Textured Terrain Models.
Visual Computer, 13:4 (1997), 184-198.(TVC97)
D. Cohen-Or, Y. Mann
Selective Pixel Transmission for Navigating in Remote
Virtual Environments.
Computer Graphics Forums, 16:3 (1997), 201-206. (Also in EUROGRAPHICS
'97 - the first place, best paper award).(EG97)
D. Cohen-Or
Model-Based View-Extrapolation for Interactive VR
Web-systems.
Computer Graphics International, 104--112, 1997.(CGI97).
J. Assa, D. Cohen-Or
and T. Milo
Displaying Data in Multidimensional Relevance Space
with 2D Visualization Maps.
Visualization '97, 127--134, Phoenix, Arizona, 1997.(Vis97).
R. Klien, D. Cohen-Or
and T. Huttner
Incremental View-dependent Multiresolution
Triangulation of Terrain,
Pacific Graphics '97, 127--136, October 1997.
D. Cohen-Or, E. Rich, U. Lerner, V. Shenkar.
Real-Time Photo-Realistic Visual Flythrough.
IEEE Transactions on Visualization and Computer Graphics, 2:3 (1996)
255-265.(TVCG96).
D. Cohen-Or, Y. Levanoni
Temporal Continuity of Levels of Detail in Delaunay
Triangulated Terrain.
Visualization '96 (1996), 37-42.(Vis96).
Some "Old" Papers
D. Cohen-Or, S. Fleishman
An Incremental Alignment Algorithm for Parallel Volume
Rendering.
Computer Graphics Forum, 14:3 (1995), 123-133.(EG95a).
D. Cohen-Or, A. Shaked
Visibility and Dead-zones in Digital Terrain Maps.
Computer Graphics Forum, 14:3 (1995), 171-179.(EG95b).
D. Cohen, Z. Sheffer
Proximity Clouds, an Acceleration Technique for 3D Grid Traversal.
The Visual Computer 11:1 (1994), 27-38.(tvc94).
R. Yagel, D. Cohen, A.
Kaufman
Discrete Ray Tracing.
IEEE Computer Graphics \& Applications 12:5 (1992), 19-28. (CG&A92)
R. Yagel, D. Cohen, A.
Kaufman
Normal Estimation in 3D Discrete Space.
The Visual Computer 8:5-6 (1992), 278-291. (TVC92)
L. Sobierajski, D.
Cohen, A. Kaufman, R. Yagel, D. Acker
A Fast Display Method for Volumetric Data.
The Visual Computer 10:2 (1993), 116-124. (TVC93)
A. Kaufman, D.Cohen, R.
Yagel
Volume Graphics.
IEEE Computer 26:7 (1993), 51-64.
(Computer93)
D. Cohen-Or, S. Fleishman
An Incremental Alignment Algorithm for Parallel Volume
Rendering.
Computer Graphics Forum, 14:3 (1995), 123-133.(EG95a).