CGAL 6.1 - 2D and 3D Linear Geometry Kernel
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#include <Concepts/FunctionObjectConcepts.h>

Definition

Refines
AdaptableBinaryFunction
See also
CGAL::Ray_3<Kernel>

Operations

A model of this concept must provide:

Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Point_3 &q)
 introduces a ray with source p and passing through point q.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Vector_3 &v)
 introduces a ray with source p and with the direction given by v.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Direction_3 &d)
 introduces a ray with source p and with direction d.
 
Kernel::Ray_3 operator() (const Kernel::Point_3 &p, const Kernel::Line_3 &l)
 introduces a ray with source p and with the same direction as l.
 

Member Function Documentation

◆ operator()() [1/4]

Kernel::Ray_3 Kernel::ConstructRay_3::operator() ( const Kernel::Point_3 p,
const Kernel::Direction_3 d 
)

introduces a ray with source p and with direction d.

◆ operator()() [2/4]

Kernel::Ray_3 Kernel::ConstructRay_3::operator() ( const Kernel::Point_3 p,
const Kernel::Line_3 l 
)

introduces a ray with source p and with the same direction as l.

◆ operator()() [3/4]

Kernel::Ray_3 Kernel::ConstructRay_3::operator() ( const Kernel::Point_3 p,
const Kernel::Point_3 q 
)

introduces a ray with source p and passing through point q.

◆ operator()() [4/4]

Kernel::Ray_3 Kernel::ConstructRay_3::operator() ( const Kernel::Point_3 p,
const Kernel::Vector_3 v 
)

introduces a ray with source p and with the direction given by v.