#include <CGAL/point_generators_2.h>
template<typename Point_2, typename Triangulation, typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
class CGAL::Random_points_in_triangle_mesh_2< Point_2, Triangulation, Creator >
The class Random_points_in_triangle_mesh_2
is an input iterator creating points uniformly distributed inside a 2D domain represented by a 2D triangulation.
Triangulation must be a CGAL triangulation with a face model of DelaunayMeshFaceBase_2
. The sampled model is the union of the faces for which DelaunayMeshFaceBase_2::is_in_domain()
returns true
. The triangulation must be valid and unchanged while the iterator is used.
- Is model of
InputIterator
PointGenerator
- See also
CGAL::Points_on_segment_2<Point_2>
-
CGAL::Random_points_in_disc_2<Point_2, Creator>
-
CGAL::Random_points_on_segment_2<Point_2, Creator>
-
CGAL::Random_points_on_square_2<Point_2, Creator>
-
CGAL::Random_points_in_cube_3<Point_3, Creator>
-
CGAL::Random_points_in_triangle_3<Point_2, Creator>
-
CGAL::Random_points_in_tetrahedron_3<Point_2, Creator>
-
CGAL::Random_points_in_triangle_mesh_3<Point_3, TriangleMesh>
-
CGAL::Random_points_in_tetrahedral_mesh_boundary_3<C3T3>
-
CGAL::Random_points_in_tetrahedral_mesh_3<C3T3>
-
CGAL::Random_points_in_triangles_3<Point_3>
-
CGAL::Random_points_in_triangles_2<Point_2>
- Examples
- Generator/random_points_on_triangle_mesh_2.cpp.
◆ difference_type
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ iterator_category
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ pointer
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ reference
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ value_type
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
◆ Random_points_in_triangle_mesh_2()
template<typename Point_2 , typename Triangulation , typename Creator = Creator_uniform_2<typename Kernel_traits<Point_2>::Kernel::RT,Point_2>>
Creates an input iterator g
generating points of type Point_2
uniformly distributed between the triangles of the triangulation.
Each triangle has a probability to be chosen to hold the point depending on its area.